3D Equalizer

Master of Camera Tracking and Visual Effects Integration

Course Fee

₹6999 ₹4999

Limted Time Offer

Online – Live Classes

Fee Description

Course Description

Course Content

  • Overview of 3D Equalizer’s role in the VFX industry.
  • Understanding what matchmoving is and why it’s important
  • Understanding different types of camera movements
  • Understanding the interface, workspace, and tools.
  • Setting up projects and importing footage for tracking.
  • Manual Tracking: Manually selecting and tracking points in the footage for accuracy.
  • Adjusting track settings, such as search area and keyframe placement, to improve results.
  • Understanding tracking errors and refining points for better accuracy.
  • Automatic Tracking: Using 3D Equalizer’s auto-tracking tools to track multiple points.
  • Solving camera motion using 2D tracked points.
  • Refining Camera Solve (Track Quality and Accuracy)
  • Understanding Camera Solve Parameters.
  • Using real-world set measurements to refine tracking and solve results
  • Building basic 3D geometry within 3D Equalizer to reconstruct the scene.
  • Working With Scene Scale & Orientation within 3D Equalizer
  • Point Mesh Generation Using Autotrack Points
  • Nodal Pan Shots
  • Zoom Shots (Variable Focal Length )
  • Exporting camera and object data to popular 3D Application (Maya & Blender)
  • Import Camera Tracking Data into Maya
  • Scene Scale & Scene Orientation in Maya
  • Create Basic Set Geometry in Maya
  • Export 3D Geometry from Maya to 3D Equalizer
  • Finalizing the Line-up and Exporting to Maya
  • Round-tripping between 3D Equalizer and Maya
  • Introduction to object tracking
  • Camera & Object tracking principles
  • Refining object tracks
  • Solving for multiple objects in motion
  • Match-moving objects in a shot
  • Solving complex shots
  • Handling lens distortion
  • Working  with Lidar Scane file in 3DEqualizer
  • Advanced tips and tricks
  • Export Camera Track from 3D Equalizer to Nuke
  • Applying all learned techniques to a final project, typically involving real-world footage.
  • Completing a full matchmoving process: from importing footage, tracking, solving, and exporting data to a 3D or compositing package.
  • Understanding the role of 3D Equalizer in the VFX pipeline and working with other departments.
  • Adjusting the Render Settings for a Quality Control Render
  • Rendering Quality Control Renders in Maya(Wireframe & Cone Render)
  • Rendering Quality Control Renders in 3D Equalizer (Wireframe & Cone Render)
  • How To create a Match move Showreel
  • How to Apply For a Job

Course Requirements